6/12/2023 0 Comments 320x240 games![]() The official IBM & documented 13h mode (MODE 13 in QBASIC for example) just has 320x200 at 256 colors and no page flipping, meaning that you saw the pixels being drawn in real time instead of drawing a frame in the "back" and then switching to it once it had drawn, this made scrolling and rapid screen updates really jerky/tearing unless you masked it with tight code.ģ20x240 = square pixels with a 4:3 monitor (MODE X)ģ20x200 = square pixels with a 8:5 monitor It's a neat trick that is much better than the typical 13h mode, you can see the list of advantages in that article already but in a nutshell, it allowed much faster scrolling routines and more pages for the frame buffer. Ching: 320x240 Surfaced when a undocumented Mode X display mode hack was coded for the VGA standard.
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